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Europa Universalis IV | |
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Developer(s) | Paradox Development Studio |
Publisher(s) | Paradox Interactive |
Director(s) | Jake Leiper-Ritchie |
Producer(s) | Linda Kiby |
Designer(s) | Johan Andersson |
Programmer(s) | Niklas Strid |
Artist(s) | Fredrik Toll |
Composer(s) | Andreas Waldetoft |
Engine | Clausewitz 3 |
Platform(s) | Microsoft Windows, OS X, Linux[1] |
Release | |
Genre(s) | Grand strategy |
Mode(s) | Single-player, multiplayer |
Europa Universalis IV is a grand strategyvideo game in the Europa Universalis series, developed by Paradox Development Studio[2][3] and published by Paradox Interactive.[4] The game was released on 13 August 2013.[5] It is a strategy game where players can control a nation from the Late Middle Ages through the Early modern period (1444 to 1821 AD),[6] conducting trade, administration, diplomacy, colonization and warfare.
- 3Expansions and mods
- 4Reception
Gameplay[edit]
The game has been formed to begin historically, with real events occurring in real time. The game itself is an interactive map of Earth divided into the provinces that compose nations. Each of these provinces contribute to their country either positively or negatively, as provinces can both provide resources to a nation and serve as a point of unrest and rebellion. The gameplay requires the player to lead a nation by finding a balance of military, diplomacy and economy. The player does so through their choices as sovereign of their nation, and through the spending of resources available to them: Prestige, Stability, Gold (Ducats), Manpower, Legitimacy for Monarchies, Republican Tradition for Republics, Devotion for Theocracies, Horde Unity for Hordes and Monarch Power (Administrative, Diplomatic, Military).
Players can choose to conquer the world by military might, become a colonial superpower, establish trade dominance, etc as hundreds of different nations. These nations range alphabetically from Aachen to Zuni. [7]The game is a sandbox environment, and while there is no strict rule on winning the game, a loss occurs when the player's nation is removed, or annexed, from the map. Diplomacy is a large aspect of the game, as creating alliances, (or vassal states, and tributaries), improving opinions, and preventing defensive coalitions are vital to a player’s survival. Espionage can also be employed against enemy states in order to claim their territory, or incite rebellion in their provinces, along with other dubious ends. Combat can be waged on both land and sea, during which the game attempts to simulate real world factors such as morale, discipline, varying unit types with associated strengths and weaknesses, competency of leaders, terrain and supply lines.
Many major religions are present in the game and can provide distinct bonuses to their practitioners. Players can employ missionaries to convert their provinces or can engage in policies of universal religious freedom. For example, the Catholic faith makes use of the Papacy, which can allow a nation to have control over the Pope or to use their influence for other rewards. Technological advancements are invested in over time, and will require the expense of monarch points.
- Administrative technologies unlocks advancements such as increased productivity, new forms of government, new buildings, and the national idea system.
- Diplomatic technology unlocks advancements such as naval units, improvements in trade, new buildings, and improved colonial expansion.
- Military technology unlocks advancements such as new types of land units, improved unit morale, combat tactics, and new buildings.
Gameplay is influenced by random events that arise every so often for the player. These events can be either helpful or harmful. Some of these random events are driven by an individual country's history, while some can apply to any country and serve generally to enhance the 'flavor' of the game. Players can choose to play single player mode versus the AI, or multiplayer over a LAN or the Internet against a mix of human and AI opponents. Single player also has the option of 'Ironman' mode, which locks several settings such as difficulty, and removes the control of saving the game from the player. This means that any mistakes are irreversible. It is, however, the only way to receive any of the game's many achievements.
Development[edit]
Early design discussions for Europa Universalis 4 began shortly after the December 2010 release of Divine Wind, the final DLC for Europa Universalis 3[8] with development beginning in earnest in about September 2011.[9] It was first announced to the public in August 2012, to coincide with a showing at that year's Gamescom,[10] after having been teased under the codename of 'Project Truman'.[11]
Throughout the game's development, Paradox Development Studio released weekly 'developer diaries' via their online forums, in which they detailed some feature of the game's development.[12] These included information about design philosophy, game mechanics that were being implemented, and features from Europa Universalis 3 that were being removed.
During its development, Europa Universalis 4 also had a greater priority given to stability and quality control than had previous games in the series. There had previously been a perception that Paradox's games were not worth buying until several updates or expansions had fixed stability issues. Studio CEO, Fred Wester described this perception as being like 'a slap in the face', motivating them to improve.[13] Another of Paradox's major goals was to retain the depth and complexity of their earlier grand strategy games, while making them easier for a player to interact with.[14]
Prior to release, a preview version of the game was showcased through let's plays[15] and via a multiplayer event for journalists.[16]. A playable demo of the game was released on Steam on 9 August 2013 with the game itself being released on 13 August.[14]
Following its release, development of the game has continued under the same model that Paradox had previously used successfully for Crusader Kings 2, with paid DLCs being released alongside, and helping to fund, additional free patches which add more features to the base game.[17][18] As of December 2018, fifteen expansions have been released for the game alongside many minor DLCs offering additional graphical or musical options.[19]
![Universalis Universalis](/uploads/1/2/3/7/123708492/121300247.jpg)
In October 2017, Jake Leiper-Ritchie took over from Johan Andersson as the game's director.[20]
Expansions and mods[edit]
A number of DLCs have been released for the game.
All DLCs are optional and may be applied to the base game in any combination. The largest DLCs come in the form of expansions, which significantly alter the mechanics and features of the game. There are also flavor packs (which add new events and minor mechanics, usually specific to one nation), music packs (which add more backing music) and cosmetic packs (which affect unit models, portraits, and the map). There are also three e-books which have no impact on the game itself, but coincided with the release of expansions.
Expansions are often accompanied by coinciding free patches to the game, which may adjust existing mechanics or add new ones in the theme of the expansion.
Name | Release date | Description |
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Conquest of Paradise | 11 January 2014 | Conquest of Paradise focuses on the New World. It adds an expansion to the mechanics of tribal nations, most prominently Native American ones. It also adds a random new world generator which randomizes the landscape of North and South America. The accompanying 1.5 patch also added colonial regions, protectorates and new starting nations as well as many other small additions and fixes.[21] |
Wealth of Nations | 29 May 2014 | Wealth of Nations, named after the book by Adam Smith, includes new mechanics for trade and merchant republics. The most prominent additions also include trade companies, privateering, and construction of the Suez, Panama, and Kiel canals. The accompanying 1.6 patch included a new rival system, policies, and extra ship designs.[22][23] |
Res Publica | 16 July 2014 | Res Publica, translated as 'public affair' in Latin, is the root of the word republic. It focuses on governance and trade. New mechanics pertaining to elections are introduced, along with election events for the Dutch republics and a national focus. The Republican Dictatorship form of government is also included. The accompanying 1.7 patch included extra idea groups and Merchant Republic factions.[24] |
Art of War | 30 October 2014 | Art of War, named after the book by Sun Tzu, focuses on military mechanics. It expands on the Thirty Years' War and the Napoleonic era, improves diplomacy (especially surrounding conflict and peace treaties), expands vassal mechanics and adds new options for waging war. The accompanying 1.9 patch amongst other things overhauled rebel mechanics, improved the map and added large interface, AI and gameplay improvements. The map improvements increased the number of provinces on the game map, in regions which previously lacked detail, such as Asia and Africa.[25] |
El Dorado | 26 February 2015 | El Dorado, named after the mythical El Dorado, improves largely on the nations of Central and South America. This includes Nahuatl, Inti and Mayan religions, a 'doom counter' for the Central American tribes, improved mechanics and added events. Exploration and colonisation of these areas is also expanded upon - for example, the Treaty of Tordesillas is added and conquistadors can explore into terra incognita to search for the Seven Cities of Gold. A custom nation designer is included. The accompanying 1.11 patch included new events for South and Central America, improved terrain and general improvements to gameplay.[26] |
Common Sense | 9 June 2015 | Common Sense, named after the famous pamphlet written by Thomas Paine, focuses on diplomacy, religion and internal development. New religious gameplay is added, focusing on Protestants and Buddhists. Parliaments are added, and a special parliamentary government is granted to England. The coinciding 1.13 patch included new religions, improvements to the peace system and a reworking of the fort system. The number of building slots were also decreased, but the existing ones made more powerful. |
The Cossacks | 1 December 2015 | The Cossacks, named after the Cossacks of Ukraine, Poland, and Russia, adds additional diplomacy options and a wide variety of internal politics for peacetime. Primarily this is represented through the 'Estate' system, which allows provinces to be assigned noble landholders, the church, burghers, and more in return for various bonuses and modifiers. Additionally, The Cossacks adds mechanics for horde government types and adds mechanics to the Tengri religion.[27] |
Mare Nostrum | 5 April 2016 | Mare Nostrum, translated as 'Our Sea' in Latin, was the Roman name for the Mediterranean Sea. As its name suggests, this expansion introduces new content connected to naval warfare, trade and espionage. Now one can put ships on a naval blockade mission or on a hunting naval mission. One can also create trade leagues, offer Condottieri to other countries to fight and a new timeline feature where one can at any point through the campaign click it and watch how the world has evolved throughout the game. The accompanying 1.16 patch made significant changes to espionage, added new map modes, two new systems for states, territories, and corruption, as well as various new provinces for Ireland and Africa.[28] |
Rights of Man | 11 October 2016 | Rights of Man was released along with the 1.18 'Prussia' patch. The DLC and patch included a new Great Powers system where the eight most powerful nations were listed as 'Great Powers' and could access new diplomatic features such as making minor nations break their alliances with other Great Powers. The patch also included new governments for Prussia and the Ottoman Empire, and a massive reworking of the technology system called the Institutions, which add penalties to any nation which hasn't embraced a given institution (such as Feudalism, Renaissance, etc.), and made the process of 'westernization' obsolete.[29] |
Mandate of Heaven | 6 April 2017 | Mandate of Heaven, named after the ancient Chinesepolitical concept, focuses on improving the East Asian region and contains new mechanics for Ming China, along with the ability of surrounding states to claim the title of the Chinese Emperor. There are also new Chinese meritocracy mechanics, the ability of Manchu tribes to raise banners, and a new Japaneseshogunate system with events that allow Japan to become more isolationist or open in character. Outside of East Asia, there are now 'Ages' that focus gameplay on distinct historical periods in the Early Modern era, including Ages focusing on the European discovery and colonization of the Americas, the Protestant Reformation and religious conflict in Europe, French-style political absolutism, and the 18th century revolutions occurring in France and the Americas. The free 'Ming' 1.20 patch includes a new absolutism mechanic along with a province devastation feature.[30] |
Third Rome | 14 June 2017 | Third Rome focuses on the Russian nations, Orthodox religion and Siberian territories. It also introduces new ranks of Russian government along with new abilities. One of the main features the DLC adds is Siberian Frontier Russian nations can slowly colonize uninhabited border regions, with no fear of native uprisings. This feature is only available for countries in the Russian territories. Third Rome was released along with the free 1.22 'Russia' patch.[31] |
Cradle of Civilization | 6 November 2017 | Cradle of Civilization revamps the Middle East region by adding new provinces, countries and events, in addition to new trade policies and army drilling.[32] |
Rule Britannia | 20 March 2018 | Rule Britannia is named after Thomas Arne's Rule, Britannia![33] It was released together with the free 1.25 update, which adds provinces to Ireland, England, Northern France, and the Low Countries. The DLC adds a new religion, Anglicanism, new missions, knowledge sharing, naval doctrines, the ability to develop coal and many other features.[34] |
Dharma | 6 September 2018 | Dharma was released with the free 1.26 Mughals update[35]. Dharma adds government reforms, a reworked policy system and new features relating to South Asia, trade companies and estates. |
Golden Century | 11 December 2018 | Golden Century was released on 11 December 2018[36]. This expansion focuses on Iberia, the Maghreb, Central America, and colonization. |
Mods[edit]
Aside from the official expansion packs, third-party mods are available on sites such as the Steam Workshop.[37] The mods can change the game's setting, add or remove features and game mechanics, and make graphical improvements. Popular mods include 'Extended Timeline', which expands the game's scope from 2 AD to the year 9999, the Game of Thrones adaptation 'A Song of Ice and Fire,' and complete overhauls such as 'MEIOU & Taxes'.[38]
Reception[edit]
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Critical reception[edit]
Europa Universalis IV was met with generally favourable reviews, receiving a score of 87/100 on aggregate website Metacritic. Critics praised the improvements from Europa Universalis III, especially the new mechanics and graphics.[44][45] T.J. Hafer of PC Gamer described the game as an 'engrossing simulation that conquers the common ground between your average Civilization V player and the long-time devotees of grand strategy'.[46] Negative feedback focused on the tutorials, combat mechanics and bugs. Nicholas Pellegatta acknowledged these bugs and other issues were likely to be addressed in later patches and expansions.[47]
Apr 01, 2011 Extract the files into your Packages folder. Now go into DocumentsElectronic ArtsSims 3Mods, and just make sure you have the Packages folder and resource.cfg file in there, if you don't, retrace your steps and figure out what went wrong. How to use mods in sims 3. These features can become unlocked by installing a game modification, or mod for short. Find a mod you want to install in Sims 3. There are many websites that offer free mods, such as modthesims.info or peggyzone.com. When you find the mod you want, click the 'Download' button and save it to your computer desktop. Wait for the mod to download.
In 2013 Europa Universalis IV won the 'Golden Horseshoe' award in the category of 'Game of the Year' on the Polish website gikz.pl.[48] It also won 'Best Strategy' and 'Best Historical' in Game Debate's 2013 awards.[49]
Europa Universalis 4 Game Of Thrones
Sales[edit]
As of February 2014, Europa Universalis IV had sold over 300,000 copies.[50] By January 2016, over 900,000 games were registered on Steam.[51] As of 21 June 2016, over 1 million copies have been sold.[52]
Pricing adjustments[edit]
In May 2017, Paradox Interactive normalized the prices of the game worldwide and its other products to account for the games being cheaper than intended in many non-western nations, just weeks before the annual summer Steam sale. This has led to massive backlash and boycotts by people from the affected nations, including a massive increase in negative user reviews on Steam in the following weeks.[53] On 22 June 2017 Paradox CEO, Fredrik Wester, announced that the prices would be returned to previous levels after the Steam summer sale and claimed they would try to reimburse anyone who bought their products during the time of the price adjustment.[54][55]
Spin-offs[edit]
In May 2014, Paradox released a book, Europa Universalis IV: What If? the Anthology of Alternate History, a collection of short stories inspired by the game and its time period, including one by Harry Turtledove.[56] The book was released as an ebook, as DLC for the game[57], and as a physical edition (ISBN978-9187687440).
In May 2018, at their PDXCon convention, Paradox announced that board games were being developed based upon four of their franchises, stating that they were on a 'mission to expand the IP.'[58] The Europa Universalis game is being designed by Eivind Vetlesen of Aegir Games, with Jonathan Bolding of PC Gamer describing a preview version as 'something between a high player count Twilight Imperium and A Game of Thrones with a dash of Napoleon in Europe'.[59]
Europa Universalis 4 Mod Game Of Thrones Fr
See also[edit]
References[edit]
- ^'Europa Universalis IV - Steam Store'. 5 July 2013.
- ^'Paradox Development Studio'. Retrieved 16 August 2012.
- ^'Official Press Release'. Retrieved 16 August 2012.
- ^Haas, Pete (10 August 2012). 'Grand Strategy Game Europa Universalis 4 Coming In 2013'. Retrieved 10 August 2012.
- ^'Europa Universalis IV - Paradox Store'.
- ^'How Paradox's Crusader Kings II to Europa Universalis IV save converter will work'. PC Gamer. Retrieved 10 August 2013.
- ^'Countries'.
- ^'Europa Universalis IV - Development Diary #0 - Our Vision'. Paradox Interactive Forums. 31 August 2012.
- ^Dumitrescu, Andrei (15 August 2012). 'Gamescom 2012 Hands-Off: Europa Universalis IV'. Softpedia.
- ^Parrish, Peter (10 August 2012). 'Paradox reveals Europa Universalis 4, to be shown at Gamescom'. PC Invasion.
- ^Smith, Adam (10 August 2012). 'Paradox 'Truman' Announcement At 3PM UK Time'. Rock, Paper, Shotgun.
- ^'Developer diaries'. Europa Universalis 4 Wiki.
- ^Smith, Adam (20 August 2012). 'Learning From The Past: Europa Universalis IV'. Rock, Paper, Shotgun.
- ^ abPitcher, Jenna (9 August 2013). 'Europa Universalis 4 demo hits Steam'. Polygon.
- ^'Europa Universalis IV: Developer diary 40 - What is our mission ?'. Paradox Interactive Forums. 19 July 2013.
- ^Smith, Adam (31 May 2013). 'The End Of Days: Europa Universalis IV Diary Part On'. Rock, Paper, Shotgun.
- ^'Europa Universalis IV: Conquest of Paradise expansion– Developer diary 1'. Paradox Interactive Forums. 4 November 2013.
- ^Hafer, T.J. (5 April 2018). 'Paradox, It's Time for Crusader Kings 2 to End'. Strategy Gamer.
- ^Hafer, T.J. (11 December 2018). 'Europa Universalis IV: DLC Buying Guide'. Strategy Gamer. Retrieved 11 December 2018.
- ^'Game Directors at Paradox Development Studio'. Paradox Interactive Forums. 5 October 2017.
- ^'Paradise Pre-gained: Pre-orders Available for New World Expansion for Europa Universalis IV'. Retrieved 11 January 2014.
- ^'Europa Universalis 4's Wealth of Nations expansion detailed by Paradox'. PC Gamer. Retrieved 19 February 2014.
- ^'Paradox announces Europa Universalis IV: Wealth of Nations'. Archived from the original on 31 January 2014. Retrieved 2 February 2014.
- ^'Europa Universalis 4 targets trade and governance in Res Publica mini-expansion'. PC Gamer. Retrieved 17 June 2014.
- ^'Art of War Expansion for Europa Univeralis IV Arrives October 30'. Retrieved 23 October 2014.
- ^Savage, Phil (20 January 2015). 'Europa Universalis IV: El Dorado expansion announced'. PC Gamer. Retrieved 28 January 2015.
- ^'Europa Universalis IV: The Cossacks Release Trailer'. GameSpot. 2 December 2015. Retrieved 3 December 2015.
- ^Paradox Interactive (5 April 2016), Europa Universalis IV - Mare Nostrum Release Trailer, retrieved 13 April 2016
- ^'New Europa Universalis IV expansion will bring the Rights of Man to Renaissance Europe'. pcgamer. Retrieved 20 February 2017.
- ^'Europa Universalis IV: Mandate of Heaven'. Paradoxplaza. Retrieved 4 April 2017.
- ^'Europa Universalis IV: Third Rome | Paradox Interactive'. www.paradoxplaza.com. Retrieved 11 September 2017.
- ^'Europa Universalis IV: Cradle of Civilization | Paradox Interactive'. www.paradoxplaza.com. Retrieved 17 November 2017.
- ^https://eu4.paradoxwikis.com/Rule_Britannia
- ^'Europa Universalis IV: Rule Britannia now available | Paradox Interactive Forums'. www.paradoxplaza.com. Retrieved 24 March 2018.
- ^'1.26 Mughals Update Release [checksum 6196] - NOT FOR PROBLEM REPORTS | Paradox Interactive Forums'. www.paradoxplaza.com. Retrieved 6 September 2018.
- ^'Europa Universalis IV: Golden Century out now! | Paradox Interactive Forums'. www.paradoxplaza.com. Retrieved 11 December 2018.
- ^Steam Workshop
- ^Brown, Fraser (16 May 2017). 'Best Europa Universalis 4 mods'. Rock, Paper, Shotgun.
- ^'Europa Universalis IV review'. Metacritic. Retrieved 9 October 2013.
- ^'Europa Universalis IV review'. Destructoid.
- ^'Europa Universalis IV review'. GameSpot.
- ^'Europa Universalis IV review'. IGN.
- ^'Europa Universalis IV review'. PC Gamer.
- ^Bitterman, Tom. 'Europa Universalis IV'. Gaming Nexus. Retrieved 28 June 2015.
- ^Brown, Fraser. 'Review: Europa Universalis IV'. Destructoid. Retrieved 28 June 2015.
- ^'PC Gamer EU4 Review'. PC Gamer. PC Gamer. 13 August 2013. Retrieved 9 October 2014.
- ^Pellegatta, Nicholas. 'Recensione Europa Universalis IV'. Everyeye.it (in Italian). Retrieved 28 June 2015.
- ^'Wielkie Derby - Gra Roku'. gikz.pl.
- ^'Europa Universalis IV'. Game Debate. Retrieved 28 June 2015.
- ^Aziz, Hamza (2 May 2014). 'How Paradox Interactive found success in a niche market'. Destructoid. Retrieved 9 October 2014.
- ^'Europa Universalis IV'. Steam Spy. Retrieved 12 February 2016.
- ^'Paradox Interactive Announces Grand Successes for Grand Strategy Titles' (Press release). Stockholm: Paradox Interactive. 21 June 2016. Archived from the original on 30 September 2017.
- ^'Price Increase'. ParadoxPlaza.com. 17 May 2017. Retrieved 15 June 2017.
- ^'Price Increase CEO Response'. ParadoxPlaza.com. 22 June 2017. Retrieved 3 July 2017.
- ^Chalk, Andy (22 June 2017). 'Paradox Interactive rolls back its price increases, will give refunds to purchasers'. PC Gamer. Retrieved 15 July 2018.
- ^'Europa Universalis IV Anthology of Alternate History is now released!'. Paradox Interactive Forums. 20 May 2014.
- ^'Europa Universalis IV: Anthology of Alternate History'. Steam.
- ^Bolding, Jonathan (19 May 2018). 'Paradox board games are coming: Europa Universalis, Crusader Kings, and more'. PC Gamer.
- ^Bolding, Jonathan (8 June 2018). 'The Europa Universalis board game is shaping up to be a monster'. PC Gamer.
External links[edit]
Retrieved from 'https://en.wikipedia.org/w/index.php?title=Europa_Universalis_IV&oldid=902919651'
Europa Universalis, in all its incarnations, is a game with ambitious scope and mechanical depth, let alone complexity. As part of their campaign to publish board games of their video games, Paradox Interactive is letting Aegir Games take a crack at creating a Europa Universalis board game. Yes, this means that the Europa Universalis series—the first of which was itself based on a board game—is coming home to roost on the tabletop after 25 years away. I got time to talk with designer Eivind Vetlesen at Paradox’s yearly event, PDXCon, where I quizzed him on specifics and sat down for a hands-on round with the prototype.
If you’re not familiar with reading previews of board games, know that this one especially is subject to a lot of change. It’s licensed, and has a designer, but there’s not even word on who’s going to be publishing it yet. A lot can change between now and release.
The real impression I can give you is that it’s going to be a monster. You can know that from its stated design goal of a 4-6 hour play time depending on scenario: which, if it’s anything like most games of its type, will be more like 8. It’s no World in Flames, but it felt like something between a high player count Twilight Imperium and A Game of Thrones with a dash of Napoleon in Europe. With players getting an overview and learning as they went, my hands-on preview of a four player, 1444 scenario got through single round in an hour and a half. It’s clear that Vetlesen means to implement every mechanic from the video game that makes sense on the tabletop.
The initial setup will be determined by scenarios, like the one I played with France, England, Castile, and Austria. Another, for example, might be five players, with Austria, Muscovy, The Ottoman Empire, and Poland-Lithuania, maybe adding Sweden for a sixth. Though the game will include eight or more nations playable, the intention is for six players to be the maximum—based on scenario. No matter the setup, it's more like a historical 4X than a square-off-and-fight wargame. It maintains the empire-building aspects of Europa Universalis, requiring you to improve relations with neutral neighbor nations, ally with them, and absorb them through marriages, personal unions, or demonize them and line up some justified wars. That means there’s an early game, where players draw lines of influence and power; a middle, where they build up armies, trade, and colonize; and a late game, where players start trying to take each other down.
Turn actions and history are driven by a four decks of cards. Three of those correspond to Europa Universalis IV’s monarch points: Diplomacy, Administrative, and Military. Those cards had both actions and characters on them, people you’d play to be your country’s next king or general or economist, so choosing whether to use a valuable royal marriage card to secure an ally was hard when it was also a diplomatic genius you’d like to sit on your country’s throne.
The other deck, events, is a mandatory draw and play each round—these are the random historic events, things like nonspecific plagues or religious turmoil, or even such specifics as the Iberian Wedding uniting the crowns of Castile and Aragon into the Kingdom of Spain. These events are divided into four sections, each corresponding to one of Europa Universalis IV’s ages: Discovery, Reformation, Absolutism, and Revolutions. Which cards are used would correspond to which scenario you’re playing. Events were one of the real sources of chaos in the demo I played, forcing players to time a bad thing for themselves and others at the least bad time during the round. Playing your event early was key, because it allowed you to stop taking actions and pass for the round—netting you some sweet, sweet bonus cash.
Those ducats were important because much like the early phases of EU on PC, money was tight and you needed it for just about everything worthwhile. Trade was a strong way to make money, deploying merchants and ships to nodes around the map, but you had to activate your trade power by drawing the right location cards from a deck, and that meant you couldn’t truly rely on trade to bring in gold. It’s one of the aspects that felt like a new innovation, not just a straight-up port of the video game. Alongside the more abstract colonization and exploration mechanics, that felt like a riff on the existing theme that’d ultimately make for a stronger game focusing on a more limited geographical area.
Overall, I was on board with Vetlesen and Paradox’s vision. It felt like a big ask for a board game to take on what Europa Universalis’ scale and scope, but I could see where design choices had been made to pare that down to a sleek and streamlined form. Even if that’s still a hulking cardboard monster, I’ll likely lay down the cash and entire weekend required to try it out when they get this thing designed, published, printed, and shipped to my door.
Europa Universalis: Rome
Europa Universalis: Rome brings players back to the ancient ages where Roman, Celtic, Greek, Egyptian and six other civilizations reigned dominant across the game's 53 different factions. Set in between the years 280 B.C. and 27 B.C, you'll get to not only rule but also guide the growth of your very own nation from being a fledgling into a country that the world will need to reckon with (if there are any nations left that you have yet to conquer or brought under your rule). The game retained much of what made the Europa Universalis franchise such as a success, including beautifully deisgned 3D topological maps, historically-accurate figure and events, as well as an insanely in-depth political landscape where you can forge an alliance as easily as you break one.There are also plenty of exciting changes and new features in this installment though. The important characters in the governance of your nation, for example, will develop new traits on their own through their interactions with other people in the game, much like how a human would, giving the game more of a challenge due to all the unpredictability. The military AI used here has been completely revised as well. In addition to the usual 32-player co-op, you can now play competitively against other players.. up to 32 of them!
Europa Universalis: Rome is a decade old and as such, you may need to tap into some of the mods made by the game's community to help bring the game to a new level. That said, it's still a really good buy at the current discounted price and if you're a fan of grand strategy games, you should definitely get this one.
Game of Thrones: Conquest
Game of Thrones: Conquest is a rather impressive MMO strategy game that has rocketed to popularity not only because of theinsanely popular TV show it is associated with, but also because of the amazingly competitive gameplay it offers. In addition to the usual strategic conquest aspect, the game has special features like the kingdom management system of bannermen and lieges which doubles as a guild system as well. Its pace is also just perfect to get new players hooked onto the game.. and well, the game’s generosity when it comes to drops and freebies is probably a very important reason why most free-to-play players still stick around.So, conquer the various seats of power across Westeros and ultimately the coveted Iron Throne now in Game of Thrones: Conquest. Do you have what it takes to unite the seven kingdoms?
Platforms
Visit WebsiteVisit WebsiteCategories
MMORTSMore ListsTwo Thrones | |
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Developer(s) | Paradox Interactive |
Publisher(s) | Strategy First |
Platform(s) | Microsoft Windows |
Release | |
Genre(s) | Real-time strategy, Grand strategy |
Mode(s) | Single player, multiplayer |
Two Thrones is a real-timegrand strategyvideo game developed and published by Paradox Interactive. It is the sequel to the international version of Svea Rike III, Europa Universalis: Crown of the North.
Europa Universalis 3 Game Of Thrones Mod
Reception[edit]
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The game received 'mixed' reviews according to the review aggregation website Metacritic.[1]
References[edit]
- ^ ab'Two Thrones for PC Reviews'. Metacritic. Retrieved November 26, 2017.
- ^Luo, Di (June 2004). 'Two Thrones'(PDF). Computer Gaming World. No. 239. p. 86. Retrieved November 26, 2017.
- ^Parker, Sam (February 20, 2004). 'Two Thrones Review'. GameSpot. Retrieved November 26, 2017.
- ^Lafferty, Michael (February 18, 2004). 'Two Thrones - PC - Review'. GameZone. Archived from the original on April 30, 2008. Retrieved November 26, 2017.
- ^'Two Thrones'. PC Gamer UK. September 2004.
- ^Peckham, Matthew (May 2004). 'Two Thrones'. PC Gamer. p. 69. Archived from the original on March 15, 2006. Retrieved November 27, 2017.
- ^PC Zone staff (August 4, 2004). 'PC Review: Two Thrones'. PC Zone. Archived from the original on May 28, 2007. Retrieved November 26, 2017.
External links[edit]
- Two Thrones at MobyGames
Retrieved from 'https://en.wikipedia.org/w/index.php?title=Two_Thrones&oldid=904201838'